Wednesday, February 16, 2022

Graphic Nonfiction: Visual Storytelling Techniques for True Tales

By Kirsten Larson 

When writing picture books, we’re told to leave room for the illustrator. Pictures tell half the story. But in graphic novels, the visual story is much more important. A picture is literally worth a thousand words, and the illustrator’s job is daunting.

 What does this mean for authors drafting graphic nonfiction scripts?

 As one editor told me, you, the author, must fill in the blanks regarding what should appear in the illustrations. You must imagine every panel (those rectangular boxes) and write extensive illustration notes, called panel description. This includes describing actions and emotions for each panel and providing links to art references for the setting, characters, etc.

If you’re moving to graphic novels from picture books, providing lengthy illustration notes is the opposite of what we’re told to do. Picturing the story takes a mental switch and requires us to build our visual storytelling muscles. To see the possibilities, I recommend studying graphic nonfiction, focusing on “reading” the visual story.

Graphic novels have a lot in common with movies, even sharing some of the same language. (For a great post on camera “shots” in graphic novels, see this post on Rikvah Lafille’s site.) But unlike movies, graphic novels don’t show every second of the action. Otherwise, the books would run to thousands of pages.

Instead, each panel makes a jump in time, and a lot happens between the panels. It’s up to the reader to fill in blanks. The author and illustrator’s job is to figure out what must be shown and what can be left to the reader’s imagination. In other words, what can be summarized, and what must be shown in real time as a scene.

As Jessica Abel and Matt Madden write in Drawing Words & Writing Pictures, every time you start a new panel, you must make three decisions:

  • When does the new panel take place?
  • Where is it set?
  • What does it focus on?

Let’s see how some of these decisions play out in this sample from Becoming RBG by Debbie Levy, illus. by Whitney Gardner.


In this spread, a young Ruth Bader Ginsburg learns to dissent for the first time. (For fun, compare this spread to the same scene from I DISSENT, Levy’s picture book biography on the same subject, which was published first.)

The first two panels are summary, a bit of back story about Ruth.  In the first panel, Ruth is reading, and we’re told she likes school. In the second, we shift to a completely different scene maybe on a different day, where Ruth is at her desk raising her hand. By including just one illustration per scene, we get little snapshots of Ruth’s life, and the story keeps moving forward, covering big chunks of time.

Now let’s look at the two middle panels on page 12. This dialog is a snippet of a scene taking place in real time. The jump in time between panels is very small. What’s changed is the focus of the panels, shifting from Ruth to her teacher. 

As you study graphic nonfiction you may notice dialog handled different ways visually. Sometimes both speakers are included in the same panel, even if only one speaks. Other times, the “camera” shifts completely from one subject to the other. Sometimes the characters are offscreen, and only their dialog appears with the camera focused on something else completely, like a voice over. This provides variety in the illustrations.

Returning to our mentor text, what happens after the dialog? We get a bigger jump in time, perhaps several minutes, as we move from the teacher’s instruction to a close-up view of Ruth’s finished assignment. Between the panels we’ve experienced both a shift in time – from beginning to end of the scene -- and a shift in focus from the teacher to the assignment. Imagine how this would read differently if we watched Ruth complete her assignment step by step. It would slow down the story unnecessarily.

Let’s move to the middle of page 13. This is another scene in real time, but it’s mostly wordless. We are in Ruth’s head, experiencing her thoughts and emotions as she makes the decision to break the rules and write with her left hand. This is pivotal moment in her life. The pacing slows way down, and the jumps in time between the panels is incremental. 

First, we see Ruth’s thought, then, a second later, an extreme close up of her eyes as she ponders. Then another extreme close up of her eyes, as she continues to think. Finally, she chooses to switch hands, and we get a close in view of her hands. Using these moment-to-moment transitions slows the pacing forcing the reader to pay attention.

The more you read and study graphic nonfiction, the more well-versed you’ll become in the conventions of visual storytelling, and the easier writing your own scripts will become.


Give it a Try

Select a spread from a graphic nonfiction book and analyze the visual story. For each panel, consider: When does the panel take place? Where is it set? What’s the subject or focus? Also consider how the “camera” is moving.

 As a bonus, take a scene or two from your own work and consider how it might translate into panels. How would you write the panel description?

 For a list of graphic nonfiction mentor texts, see my Pinterest board.  Happy scripting!

 

 

About the Author 

Kirsten W. Larson’s first graphic nonfiction, The Light of Resistance, illustrated by Barbara McClintock, will appear in 2023 from Roaring Brook. Kirsten is the author of the picture books Wood, Wire, Wings: Emma Lilian Todd Invents An Airplane, illustrated by Tracy Subisak (Calkins Creek, 2020), A True Wonder: The Comic Book Hero Who Changed Everything, illustrated by Katy Wu (Clarion, 2021), and The Fire Of Stars: The Life and Brilliance of the Woman Who Discovered What Stars Are Made Of, illustrated by Katherine Roy (Chronicle, 2023).

Find her online at Kirsten-w-larson.com or on social media @kirstenwlarson.



 

 

 

35 comments:

  1. Great information! I especially appreciate the link to your Pinterest board lists of mentor texts! Amazing resource, thanks!

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  2. Thanks, Kirsten, for your tips on writing nonfiction in graphic form! I wonder how to decide to present a topic/subject this way.

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    1. I think there are lots of considerations. Sometimes it's subject matter based -- is the subject matter more appropriate for elementary or middle school? But I also think about visual variety (settings), how much action there is, and the potential for dialog when thinking about whether a topic could make a good graphic novel.

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    2. Thank you for noting that! It makes sense. But dialogue in NF (that is, not making it up) can be tricky. I'll read mentor texts and think about what might work well graphically.

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    3. Robin, it is very difficult to write a truly nonfiction "graphic nonfiction." You'll find most of them, including Levy's book, which I use as my example to be historical fiction. Must of the dialog is made up. Often, you'll see the books have some convention to distinguish real dialog from invented dialog.

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  3. Kirsten, congratulations on your recently-published and upcoming books! Thank you for the great information and resources in your post. I remember being hesitant to buy them for my media center years ago, but I knew they would appeal to students reluctant to check out regular texts, so I bought them and more. Watching graphic novels evolve is exciting.

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    1. I agree Melissa. I remember probably 7 years ago when Nathan Hale really started to take off. We couldn't keep them in the library. Now it's been fun to watch the field evolve.

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  4. Thank you Kirsten for all of your resources and suggestions!

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  5. Graphic novels -and the process of creating them- amaze me!

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  6. This information is so helpful and timely (for me!). Thanks Kirsten.

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  7. Good information! Today's children love graphic books almost as much as we loved comic books growing up! some things change but many things stay the same.

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  8. Great Pinterest board and information about nonfiction graphic novels. Thank you.

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  9. Thanks for all this wonderful information! I look forward to your upcoming book!

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  10. Thanks, Kristen for "everything" here. Trying my hand at an informational fiction graphic novel so this is most helpful. I will say that graphic novels are not for the lazy. There's more than just your words to think about for anyone to understand what's going on. This is so helpful.

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  11. Hi Kirsten, You're post is very helpful. Especially, the three decisions per panel and pages from Becoming RBG.

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  12. Thank you, Kirsten, for these insights into writing a graphic nonfiction book. I appreciate your advice and the resources.

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  13. TERRIFIC post, Kirsten! Just like I knew it would be! Off to follow your Pinterest board now...

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  14. Thank you for analyzing each panel and how it works. That was very helpful!

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  15. Thank you for sharing valuable information about nonfiction graphic novels, Kirsten.

    Suzy Leopold

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  16. Great post, Kirsten. I really do appreciate you walking us through the panels! I might have to give it a try.

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  17. Thanks for a great post, Kirsten - you always have such a clear way of explaining things! I love seeing the many different kinds of graphic novels now available, and especially all the NF :)

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  18. Thank you for this informative post, Kirsten. I wonder if movie directors publish graphic novels in their dreams before their masterpieces make the big screen.

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  19. Graphic Novel nonfiction as a concept is kind of blowing my mind. What a great visual way of learning about a topic.

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  20. Thank you for enlightening me on the workings of graphic non-fiction.

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  21. This is fantastic information. Off to share it with others...

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  22. How fun! My first learnings about graphic novel writing!

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  23. THIS IS A LOT in the most enlightening helpful way. THANKS.

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  24. So interesting. I will look at graphic novels with new eyes.

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